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Chickenly - Game Team Project Using Unity


Game Concept: Chickenly is a pet-simulation game where players play as a chicken owner raising their own chicken by doing various activities.


My Contributions​​

  • Real-Time System(The time that the chicken grows is counted in real time).

  • Chicken Grow Up System(Chicken changes as the time passes).

  • Exploration System(Chicken will go out and come up with an item in which the rarity will depend on how players feed the chicken).

  • Achievement And Quest System


Download Link(Android) :https://drive.google.com/drive/u/0/folders/1dSRsJYROboYglVinxIugf3zxNQq0Tdtb


Team Project: Services

Sigil  - Team Game Project Using OpenGL (C Language )

Game Concept: Sigil is a 2D strategy game where players use their strategy to fight the opponent by thinking about their moves and managing action points.


My Contributions:

  • Turn-based movement, attack, and use ability.

  • 10 complex and different abilities of all characters in the game.

  • Health bar reduction

  • Special Power of each house (Tile-checking logic). 

  • UI system.

  • OpenGL rendering.

Team Project: Services

Mad Titan Simulator - Team Project Using Unity and Arduino

Game Concept: Mad Titan Simulator is an endless hack and slash game where players play as Mad Titan who aims to balance all the human beings in the universe.

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My Contributions (Arduino):

  • Use RGB censors to scan color and send input to Unity.

  • Use Accelerometer to detect players' movements and send the input to Unity.

  • Design the circuit to make 48 wires fit in a glove.

Team Project: Services

TimeSlip- Team Project Using Unity

Game Concept: TimeSlip is a 3d platform game where players can grow and shrink to move through obstacles.

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My Contributions:

  • Different jump force for each size.

  • Slowing Time Mechanic​

Team Project: Services

Boo - Game Projects Using Unity

 Game Concept: Boo is the top-down shooter where players play as the ghost hunter boy fights through a horde of ghosts.

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My Contributions:

  • Enemy Spawning System(New kind of ghosts will be spawned as players play through the game)

  • UI System(Health and Score)

  • Parallax(Moving) Background

  • Boss AI

  • Bullet Cooldown Timer(Players can't spam the bullets )

Team Project: Services

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Contact

(206) 769-8015

Address

Redmond, Washington

©2018 by Tonnattan Chankasemporn (Juve). Proudly created with Wix.com

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